This is Hearth & Hollows, a personal project with the goal of infusing a little bit of cozy adventure into your card games!. I wanted to design a deck where every suit became a “faction” that told a story: the nature-loving Clubs, the radiant Diamonds, the mischievous Spades, and the sweet, comforting Hearts (I’m still working out the faction names). Below is a gallery of the card art, featuring everything from grumpy beetles to snails enchanting cookies. I’m in the process of developing a project page so you can be notified when the deck is available!

I was orginally inspired to create this deck for a game called “Scoundrel” - a Solitaire-esque game. Give it a try here!

The Dungeoneer's Grimoire

Vitality 20
Grimoire 0
No Summon Active
CURRENT CHAPTER Page: 0/3
Open the book to begin...

How to Play

"Banish the shadows and reach the final page without losing your Vitality."

♥️ Healers: Restore Vitality. (Once per page!) ♦️ Artificers: Summon an Ally to block monster damage.
♣️/♠️ Monsters: Fight them! Take damage if you have no Ally. 📖 The Ally Rule: Allies can only banish monsters weaker than the last one they fought!

NEW TACTIC: Click your active Summon (top slot) to toggle it OFF. This forces you to fight barehanded, but preserves your Summon's strength for stronger monsters.